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02/16 Creativity & Makerspace


1. House Keeping

- Grades for the Tool Commercial Project and UDL redesign were posted on eLC. Please check your grades and let you know if you have any questions.

- Creativity Challenge: Those who already posted on Flipgrid did a great job explaining some guideline of UDL in a creative way. If you haven't done so, try to do it ASAP. But you are not restricted to talking about UDL.



2. What Is Creativity?

What is creativity? How do you define it in your own words? In what ways are you creative?

We'll share our thoughts on a Padlet wall.


ISTE Standards (innovative designers):

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:

  • a. know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • b. select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

  • c. develop, test and refine prototypes as part of a cyclical design process.

  • d. exhibit a tolerance for ambiguity, perseverance


3. A Book to Share: "What do You do with an Idea?"


I like being with my idea. It made me feel more alive, like I could do anything. It encouraged me to think big... and then, to think bigger.



4. Maker Education

We have discussed that everyone is creative in their own way and creative confidence can be boosted by keeping trying without being judged. MakerSpace is a great way to cultivate student's creativity. Maker Education is representing at least two ISTE standards:

  • Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

- Let's look at some example of what students do in a MakerSpace in this video.

- A Kahoot to check your understanding of the reading Unconventional wisdom about the maker movement.


Makerspace at UGA

Located in the Science Library, Room 381, the UGA Makerspace offers many cool technological tools to help you implement your creativity, such as 3D printer, Laser Cutter, and VR headsets, which are free for all UGA students. To able to use the 3D printers and Laser Cutters, you need to attend training sessions to get a certificate. Register for those sessions before they are booked out.



5. Maker Project

The best way to learn about Maker Education and creativity is to make something. We are all makers – maybe not of robots but we certainly make other things: stories, music, cake, movies, hilarious memes, choreography, science discoveries, car repairs, crafts, photography, and on and on. You will explore some of the maker tools in our textbook (see below) and create something new and interesting to you.

Maker Tools in Textbook:
1. Art (p.59-62)
2. Blogging and Website Building (p.70-73)
3. Book Publishing (p.4-77)
4. Comic Strip Creators (p.88-89)
5. Coding ( p.150-153)
6. Music (p.169-171)
7. Photo Editing (p.180-181)
8. Podcasting (p.185-187)
9. Video: Animation and Production (p.234-239)
  • It is incredibly difficult to gauge how much time and effort each of you puts into a creative task. Assessing creativity seems somehow inappropriate. So here’s the best solution I can come up with when my goal is to provide you with an opportunity to truly pick something that you want to do but also make the workload equitable for everyone, regardless of choice.

  • After exploring the tools above – think of a project you’d like to do: design a comic strip, create a short piece of music, make a green screen video, write a piece of code using Tynker, etc. My expectation is that you’ll choose a project that will take 3 to 4 hours to complete (assuming you’re not a perfectionist).

  • Build your project – then, link it / add a screenshot / whatever makes sense for your project to your "Maker Project" page on your portfolio.

  • Write a 500-800 word reflection describing your maker experience and insert it to your "Maker Project" page. In your reflection, discuss how experiences like this might support K-12 student learning. How does this activity relate to readings on creativity and maker education? It’s never a bad idea to quote readings – especially if you decide to include references to previous week’s readings (this is a great place to talk about meaningful learning with technology or UDL.)

  • Don’t forget to publish your "Maker Project" page. Make sure to share your Google files (if you are using them) so that it's public.

  • Your maker project is due on Thursday 02/25 at midnight. You’ll share it at our MakerFaire in class Tuesday, 03/02.

  • The maker project is worth 15% of your grade: the project itself 8', the reflection 5', the presentation 2'.


You are expected to spend several hours creating your maker project and documenting your progress. The only task due this week is a project update that you’ll post to FlipGrid. This update should be a brief overview of your process and any questions you might have. You may

or may not have some or all of your final product to share. This video must be posted by Sunday, 02/21, at 11:59 pm (it's worth 1 point of participation grade). Go here to record your video: https://flipgrid.com/8022382f. If you’re using the FlipGrid app, scan the QR code.





HOMEWORK

1. FlipGrid update of your Maker Project Sunday midnight, 02/21.

2. Maker project and reflection due next Thursday, 02/25.

3. Check out this link to all of the references to maker education on the Barrow Elementary School Media Center blog written by Andy Plemmons, the school library media specialist.



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